Monday, July 25, 2011

Will mobile apps sing new tune?


Hindu Business Line,  25th July 2011, eWorld

G Krishna Kumar

Not too far in the future, HTML5 could share platform space in the mobile apps market.
Remember the frenzy created by the mobile phone game “Angry Birds”, which was first launched on Apple's mobile operating system, iOS? Not only is the game available on leading mobile platforms now, thanks to its popularity, but also, the usage of words “Angry” or “Birds” in other application names has increased manifold over the past one year, states Distimo, a company that studies the mobile applications market.
In general, every time ‘a cool application' is available on Apple's application store, the immediate response from a non-Apple smartphone or tablet user is to check whether the same application is available with the Android Market Place, OVI store or Windows Market Place.
Wouldn't it be great to see an application on all platforms at once? But before we look for answers, let's first take a quick look at the global business opportunity for mobile applications.
Is the market Big enough?
According to Gartner, globally, mobile application store revenue is projected to surpass $15.1 billion in 2011, both from end-users buying applications, and applications themselves generating advertising revenue for their developers. By 2014, the revenue is expected to touch over $58 billion.
Worldwide, mobile application store downloads are forecast to reach 17.7 billion downloads in 2011 and by the end of 2014, Gartner forecasts that over 185 billion applications will have been downloaded from mobile application stores. Free downloads are forecast to account for 81 per cent of total mobile application store downloads in 2011.
A study by Zokem, provider of mobile analytics, reveals that in smartphones, the share of application usage is overwhelming — it achieves almost six times more face time than web browsing.
In tablets, however, the difference is not so significant with 39 per cent of face time allocated to web browser and 61 per cent to applications. Studies have revealed that two-thirds of smartphone usage go into non-voice call-related activities.
With tablets gaining momentum and device users willing to pay for high-quality applications, the applications market will remain upbeat over the foreseeable future. Due to the opportunity size, developers and application stores are under pressure to create the best user experience and to provide quickest time-to-market.

Native Applications route

As of now, the traditional approach to application development for smartphones and tablet devices is to use the native Application Development route. This means applications are developed separately for iPhone, or on Google's Android platform.
Such custom-built applications utilise all the functionalities and capabilities of the device and provide excellent user experience. However, the biggest drawback is the cost involved due to extremely low reusability of software code.
Just imagine trying to develop the same application from scratch for four different platforms.
Zokem's March 2011 report indicates that email, gaming and music content are consumed more using native applications.
There are quite a few cloud-based application builders or application-creators that enable developers to create applications on multiple platforms/devices at once.
However, these app-creators don't exploit the platform-specific functionalities and are unable to match the rich user experience as compared with the native applications.
The app creator/builder market is nascent with many more trying to tap this space. This generic ‘create-once and run anywhere' is not hugely successful as yet. Is this going to change dramatically with the advent of HTML5?

HTML5

HTML5 is the fifth generation of Hyper Text Markup Language, the popular web standard. Technology industry leaders such as Google, Apple, Microsoft, and hardware manufacturers support it. There is expectation that HTML5 will be the “true” multi-platform application development technology.
HTML5 would enable browser-based applications and also stand-alone applications, including off-line applications. It supports multimedia content through video and audio tag, location-based information using Geo Location APIs (application program interface) and can also access the native platform.
With browser being the core of HTML5, applications can work on “any” platform or device, including PC, smartphone or tablet, with minimal device-specific changes for stand-alone applications. That would mean a huge cost saving, compared with the native applications.
Currently, Flash is the undisputed leader for multimedia support on browsers. However, the HTML5 ecosystem is gaining momentum.
For example, WebM, an open source project, has been created to provide rich multimedia user experience on the Web. YouTube supports WebM in addition to its existing formats as part of its HTML5 experiment. Among other aspects, WebM is aimed at supporting low computational footprint to enable playback on hand-held devices.
HTML5 would be welcomed by publishing companies. Financial Times, for instance, recently announced an HTML5-based application to attract digital subscribers.
Though, there are not many mobile applications based on it as yet, HTML5 is an evolving technology. McKinsey estimates that more than 50 per cent of all mobile applications will switch to HTML5 within three to five years.
HTML5 would be a clear winner in the web/cloud intensive mobile application space, while native applications would lead the computation-intensive contexts. Essentially, HTML5 and native applications are poised to co-exist over the foreseeable future!
The author is Director – Engineering, Teleca Software Solutions India. Views are personal.

Wednesday, July 20, 2011

Mobile commerce awaits a rural destiny in India

Deccan Herald , 20th Jul 2011, Cyber Space
 
G Krishna Kumar
How do you like the idea of paying bus fare by just flashing your mobile phone before the Conductor? The mobile phone, using a technology called Near field communication (NFC), communicates with a device in the bus and the amount is debited from your bank account.

NFC is gaining popularity across the world and is set to revolutionise mobile commerce. Though NFC is in nascent stages in India, it may hold the key to make mobile commerce popular in the country.

Early this year Bharti Airtel launched prepaid cash cards in India, the Airtel Money service. The service, which allows customers to use their mobile phones to make payments, is now available in Gurgaon and Airtel plans to launch it across the country.


Mobile commerce is quite popular in the West and research shows that 91 per cent of UK consumers use it. But in India it is yet to take off. Debit cards, which the mobile money can potentially replace, are easier to carry and help you draw cash. Mobile money providers typically charge transaction and subscription fee and face the challenging task of ensuring universal acceptability of their ‘money’. The law also limits the amount of money which can be transacted through mobiles.

A recent Forrester report expects global m-commerce to reach $31 billion by 2016. For that to happen rural areas may have to step in, in a big way.
Approximately 72 per cent of the world’s population is estimated to be “unbanked”. The mobile phone, which is becoming ubiquitous even in the developing countries, offers an excellent platform to take banking to them. Studies suggest that an increase in the banked population has a direct correlation to increased GDP and reduced poverty.

Kenya has emerged as a leader in mobile banking system with M-PESA, which was launched in 2007 by Safaricom, a mobile Operator. M-PESA is an SMS based, branch-less system that allows individuals to deposit, send and withdraw money using their mobile phone. M-PESA has over 14 Million customers, representing 60 per cent of the adult population.

Pakistan’s Easy Paisa, Bangladesh’s Grameen Bank’s Mobile money are among other initiatives trying to replicate M-PESA’s success.

In India, regulators like RBI and TRAI, several banks, mobile service providers and phone makers are joining hands to take m-commerce to the “unbanked” population.

Eko, a mobile banking technology provider, has tied up with SBI and ICICI banks. It helps people create a bank account and perform basic transactions at local Kirana shops.

Idea Cellular has a similar partnership with Axis Bank. Subscribers would be able to open ‘No-frills savings bank accounts’ at Idea’s retail outlets and avail basic banking services such as cash deposit, withdrawal and transfer. Idea is currently offering the remittance facility in the Dharavi-Allahabad corridor. There have been similar initiatives from Vodafone and Bharti Airtel as well.

Fifty-two per cent of India’s adult population does not have access to any form of formal financial services. With the rising tele-density there is good potential for business.

According to the latest BCG report, the projected fee-based revenue from mobile commerce could exceed $4.5 billion by 2015 in India. This revenue would be shared by banks, mobile service providers and device manufacturers.

A major bottle-neck in mobile commerce in rural areas lies in meeting the Know-your-customer (KYC) norms. Kenya’s National ID system, eliminated the need for KYC norms and played a key role in M-PESA’s success. That is precisely the role India’s Aadhar project is planning to play. If it succeeds, mobile commerce would get a big boost. But to really make it happen banks and telcos have to build awareness among people by promoting it aggressively.

(The writer is Director-Engineering at Teleca Software Solutions India.
Views expressed are personal)